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Guild War

Every Friday up to 12 guilds fight on their own battlefield. Destroy the enemy guild stones or hold the center for 240 seconds, and your whole guild gets +1 Crit Atk and +1 Crit Def for 7 days.

What is Guild War?

Guild War is the weekly battle between guilds. Every registered guild starts at its own base on the Guild War map, next to its own guild stone. If your stone is destroyed, your guild is out. The war ends the moment one guild wins. If no guild has won after 60 minutes, the war ends with no winner.

Guild War map, drawn from the server's base positions: up to 12 guild bases around the edge, each with its guild stone (diamond) a little closer to the middle. The gold ring is the centre circle; it is drawn bigger here, in the game it is small.

When

When registration closes, a 10-minute countdown runs for the whole server: 'Weekly Guild War starts in N minute(s).'

Late? While the war is running, every online member of a registered guild who is not on the map gets the join invite again about once a minute. If you came online late, missed or declined the invite, or left the map, you can still join, unless your guild has already been eliminated.

Who can take part

You must be in a guild. A guild is created at the Guild Director in your clan town (Lv 30, 10,000,000 Silver).

Only the Guild Master or the Assistant Guild Master can register the guild. Registration is free and is done once per week.

Up to 12 guilds can register, first come first served. At least 2 guilds are needed, otherwise the war is cancelled.

To enter the Guild War map your character must be M33 (Lv 145).

How to take part

Register your guild: When registration opens, the Guild Master or Assistant gets a window: 'Register your guild for Weekly Guild War?'. Tap Yes. If you close it, it comes back within a minute while registration is open.

Gather your guild: Registration closes 10 minutes before the war. Use the countdown to get every member online and ready.

Accept the invite: When the war starts, every online member of a registered guild gets 'Weekly Guild War: join now?'. Tap Yes to go straight to your guild's base.

Guild Call: On the map the Guild Master gets a one-use Guild Call button. It pulls every guild member on the map to the leader. Use it early to group up.

Fight: Protect your own stone, break the enemy stones, or take the center. See How to win below.

How to win

Destroy the enemy stones. A guild whose stone falls is out and is sent back to town. The last guild with a standing stone wins.

Take the center. The first guild with a living member inside the center circle starts a 240-second capture. If at least one of its members stays inside for 240 seconds, that guild wins. Other guilds standing in the circle do not stop the timer: you must kill or push out every member of the capturing guild.

If no guild has won after 60 minutes, the war ends: everyone on the map returns to town and nobody gets the reward that week.

Rules

You can attack any player from another guild, whatever their clan. You cannot hurt members of your own guild or your own stone.

If you die, you revive at your guild's base as long as your stone is still standing.

The map is checked every few seconds: players with no guild or from an unregistered guild are removed, and members of an eliminated guild are sent to town.

and cannot be used on this map.

Dash running does not count inside the center circle. Stand still or walk while you capture.

Reward

Every member of the winning guild gets +1 Crit Atk and +1 Crit Def for 7 days. The bonus belongs to the guild: players who join the guild later also get it, and players who leave lose it. About 30 seconds after the win, everyone on the map returns to town.

In FFA ranked equal-stat matches critical values are fixed, so the bonus has no effect there.

Tips

Split roles before the war: stone defenders, stone attackers and a center team.

Accept the invite right away. If you disconnect or leave the map, the invite comes back within about a minute while the war runs.

Always keep someone near the center: an enemy capture only stops when every one of its members inside is dead or pushed out.

Watch the clock: you have 60 minutes. If the enemy stones are not falling, send a strong team to take the center.