Boss Hunt
Where every boss spawns, how many there are, how fast they come back and what they drop: the mini bosses, the Yanggok bosses, the Sworn Guards and the World Boss. Each map below marks the spawn points.
How to read this page
On the maps, a filled dot is a fixed spawn point: the boss comes back to that spot after the respawn time in the table (a random time inside the range).
A ring is a possible wave spot: every 3 hours one of the rings on that map is picked at random and 5 of that boss spawn there together.
Each map shows which colour belongs to which boss. North is up.
Level rule: a boss gives nothing to a player more than 9 levels above it. The "Loot up to" column shows the highest level that still gets its loot.
The loot is reserved for its owner for 30 seconds, then anyone can pick it up.
All times are server time (UTC+8).
Mini bosses
Mini bosses live on hunting maps, in Midori Oasis, Daseba Temple, Edge of Taiyan and on the premium islands. The loot goes to the player who did the most damage.
Mini boss drops
Mini bosses drop their loot for players of every level, even if you are far above them.
Every mini boss drops silver, random equipment (Common to Elite), , , , , , , , and , plus the drops every monster has.
A mini boss kill can also give one extra item: , , , , , , , , , , or .
Where the mini bosses spawn
Fixed: how many of that boss stand on the map; each one comes back 3-6 hours after it is killed. Wave: every 3 hours, 5 of that boss appear together at one of the ring spots; on a map with two wave bosses, each wave is one or the other. Maps that every clan has its own copy of have the same bosses in each copy. The maps under the table show the spots.
The premium islands share one map, so the island maps below look alike; each copy of an island (one per clan) has its own bosses. Since the October 18, 2026 server update and are separate M33 bosses: they have the same names as the lower-level (M27) and (M31) but are stronger.
Kusmono Cave: red = Nightmare Swordsman
Chikurin Ravine: red = Sacred Blood Lord
Marolo Island: red = Sacred Blood Lord
Kagirina River: red = Skyborne Thunder, gold = Soaring Firebird
Ancient Island: red = Skyborne Thunder, gold = Soaring Firebird, blue = Rage Drake
Solemn Ground: red = Rage Drake, gold = Cinder Haze
Ikusa Mountain: red = Cinder Haze
Cardinal Island: red = Black Dagger, gold = Holy Demonarch, blue = Cinder Haze
Odawa Cave 1st: red = Holy Demonarch, gold = Benevolent Buddha
Midori Oasis: red = Holy Demonarch, gold = Benevolent Buddha, blue = Blood-drenched Hulk, purple = Goblinkin Chieftain
Odawa Cave 2nd: red = Blood-drenched Hulk (M33), gold = Goblinkin Chieftain
Daseba Temple: red = Goblinkin Chieftain
Infernal Island: red = Benevolent Buddha (M33), gold = Blood-drenched Hulk (M33), blue = Goblinkin Chieftain
Edge of Taiyan: red = Evocation of Wind, gold = Evocation of Stone, blue = Evocation of Divinity, purple = Evocation of Spirit, green = Evocation of Holy Light
Yanggok bosses
Two strong bosses live in Yanggok Valley (M33 only); also lives in The Fortress. Their spawn and death are announced to the whole server, and the loot goes to the player who landed the last hit. Both also spawn on the battle-field.
: , sometimes , and one of: , , , ,
: , sometimes , and one of: , , , , ,
During the Holy Stone Battle, Yanggok Valley is cleared and its bosses do not spawn.
The Fortress is entered from Yanggok Valley and is open to the clan that holds the Yanggok outpost (allies cannot enter).
also appears once per Regular War when a clan holds the center for 3 minutes; only that clan can hit it (see regular-war).
Yanggok Valley: red = Storm Lord, gold = Rage Blood Flaming God
The Fortress: red = Rage Blood Flaming God
Sworn Guards
: 77 spawn points in Yanggok Valley (M33 only). Each one comes back 10-20 minutes after it dies. Eight more stand on the battle-field.
Since the 204 update the loot, +50,000 silver and +1 Hero Rank go to the player who dealt the most damage and is still fighting nearby. The EXP, the kill CP and the quest kill count go to the player who lands the last hit.
Each kill gives at most one item: , , , , , , , , , , , , , , , , , , , , , or .
They are cleared during the Holy Stone Battle and do not spawn until it ends.
Yanggok Valley: red = Sworn Guard
World Boss
One World Boss spawns every day at 20:30 server time in Yanggok Valley (M33 only), at the spot on the map. A warning is shown at 20:20.
If nobody kills it within 60 minutes it leaves the map and nobody gets a reward; it comes back the next day at 20:30. Rewards are only given when it is really killed.
Three players win: the player who lands the last hit, and two players picked at random from everyone who dealt at least 500,000 damage. Hiding or changing maps takes you out of the draw.
Each winner gets one reward: an M33 Elite piece for their clan, or their clan's 6th or 7th skill book (for the weapon they hold). It drops at the winner's feet, only the winner can take it for 30 seconds, and it disappears after 60 seconds.
The World Boss has about 150 million HP (half of its old HP) and deals only 30% of its normal damage to players. More about the map: yanggok-valley.
Yanggok Valley: red = World Boss
