Auto PVP
Auto PVP joins the war events for you, fights there and then takes you back to your hunting spot. It needs an active Auto PVP Ticket.
How to take part
Auto PVP settings (PC), opened with the gear on the Auto PVP card. 1 = events to join (the switch on each card turns it on or off; the level it needs is on the card). 2 = what your character does in the event. 3 = ticket time left.
Turn on the Auto PVP card in the auto-hunt window and start Auto Hunt. The gear icon on the card opens its settings: which events to join, and what it does there (loot, Auto Buff, buff refresh, clan combo, run skill, mana limit for skills).
It joins regular-war, colosseum, muo-ruins and ffa. It does not go to the stone-war or guild-war.
After the event it takes you back to your hunting spot. If that area no longer fits your level, or your ticket time ends during the event, it brings you back safely instead.
Joining an event by hand from the invite box does not start the automation. Pressing Stop (or J) during an event also stops it.
START button (since the 204 update): in an event, after you stop Auto PvP the STOP button turns into START in the same place. Press it to start Auto PvP again right where you are; it does not use another ticket (you need an active Auto PVP Ticket). If you joined the event by hand, you stay in town after the event and Auto Hunt does not turn on. In ffa it cannot start with a ranged weapon. Pressing STOP in an event also turns off the Auto PVP card; START turns it back on. If you leave the event without pressing START, turn the Auto PVP card on again, or Auto PvP will not join the next events.
Since the 206 update the settings have three more boxes, all off by default: use the Gold Talisman in wars, ride a mount in wars, and use mount absorb in wars.
Auto PVP Ticket
Using an Auto PVP Ticket (7 Days) from your bag adds 7 days of Auto PVP to that character. The time adds up with what you have left, up to one year ahead; a ticket that would go past that is not used and stays in your bag.
The time belongs to the character that used the ticket. Before use, the ticket itself can be traded.
The time left shows in your effect list and on the Auto PVP card (for example '6d 23h').
When the time runs out you see 'Your Auto PVP Ticket has expired' and Auto PVP turns off; if you are in an event, it takes you back to your hunting spot.
Since the 185 update Premium Service no longer includes Auto PVP. Premium keeps its other bonuses, including the islands and Auto Level to the Premium islands (premium-service).
The ticket is in the Item Mall.
Charge, buffs and tough targets
Charge (albiz): your clan's charge skill. Hold its key for about a second; if you move or do something else while charging, the charge is not made (the mana is still used). A charge lasts 15-30 seconds and your very next attack on a target spends it, whatever it is (a basic attack, an area skill or a one-hit skill, on a player or a monster), even if that attack misses: a miss wastes the charge too. Charge right before your one-hit and do not attack anything in between.
Buffs: during Auto Hunt the server casts your auto-buff list for you and casts each buff again when it ends. In Auto PvP (events) your character uses O (the auto-buff list, mobile: A.Buff) by itself; O needs Auto Buff time and at least 90% MP. Since the 204 update, outside FFA, if your MP is too low Auto PvP first drinks an MP potion from your hotbar (the 'Auto Buff Potion' setting on PC / 'A.Buff: use skill bar MP potion if mana is low' on mobile, on by default), so keep MP potions on the bar. In FFA, O works as before.
FFA: everyone gets the same stats there, so stat buffs do not raise your stats; attack speed, run speed and the charge still work.
Tough targets: a player who is not stunned only dies from a single hit that deals more damage than their maximum HP; any smaller hit leaves them at 1 HP. Stun them first, or finish them with a strong charged one-hit.
Since the 204 update Auto PvP checks that each one-hit really went through (no more one-hits in a row without a charge), charges again at the end of a retreat and moves on from a target it cannot kill.
No more swarming (since the 204 update): if 3 or more of your teammates are already next to an enemy, Auto PvP goes for another enemy (on all Auto PvP maps; in FFA every player picks a little differently). It stops chasing an enemy that keeps running away after about 5 seconds unless that enemy is hitting you.
Since the 205 update the waits are gone: Auto PvP turns to its next target right away and runs straight to it (or to the battle when no enemy is near) instead of standing still, fights back against an enemy who is hitting it, leaves a target it cannot hurt enough when another enemy is in reach, and casts its buffs only at a safe moment instead of stopping in the middle of a fight.
Buffs (since the 205 update): Auto PvP first casts your buffs with O (mobile: A.Buff, all at once); only if O cannot be used does it cast them one by one, and it no longer keeps casting buffs one by one until its mana runs out or waits in a loop.
